paradigm$57717$ - ορισμός. Τι είναι το paradigm$57717$
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Τι (ποιος) είναι paradigm$57717$ - ορισμός

AMERICAN VIDEO GAME DEVELOPMENT COMPANY
Paradigm Simulation; Paradigm Simulations

AGIL paradigm         
SOCIOLOGICAL CONCEPT
AGIL; Agil; AGIL Paradigm
The AGIL paradigm is a sociological scheme created by American sociologist Talcott Parsons in the 1950s. It is a systematic depiction of certain societal functions, which every society must meet to be able to maintain stable social life.
Algorithmic paradigm         
TECHNIQUE OR STRATEGY UNDERLYING A VARIETY OF ALGORITHMS
Algorithm design paradigm; List of algorithmic paradigms
An algorithmic paradigm or algorithm design paradigm is a generic model or framework which underlies the design of a class of algorithms. An algorithmic paradigm is an abstraction higher than the notion of an algorithm, just as an algorithm is an abstraction higher than a computer program.
paradigm         
DISTINCT CONCEPTUAL OR THOUGHT PATTERN
Paradigms; Scientific paradigm; Paradigmatic; Social paradigm; Conceptual scheme; Paradigmic; Paradigm paralysis
(paradigms)
1.
A paradigm is a model for something which explains it or shows how it can be produced. (FORMAL)
...a new paradigm of production.
N-VAR: usu with supp
2.
A paradigm is a clear and typical example of something. (FORMAL)
He had become the paradigm of the successful man.
N-COUNT: usu with supp

Βικιπαίδεια

Paradigm Entertainment

Paradigm Entertainment Inc. (previously part of Paradigm Simulation) was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, Pilotwings 64. The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Infogrames in 2000 and began developing games for sixth-generation video game consoles. Paradigm was sold to THQ in 2006 and was ultimately closed in 2008.